|Jane MacDougall (first few weeks)|
Entertainment Planning Corporation/
Love Me Love Me Not was the Canadian dating game show that make the world go round as it was based on an Italian format called M'ama Non M'ama (Loves Me Loves Me Not).
Two members of the opposite sex faced a panel of three members of the opposite sex (four in the pilot). The main contestants' job was to capture the entire panel while the panel did their best to avoid being captured. Genders change positions from game to game.
The entire panel started with $100. The championship contestant picked a panelist who then read a true/false statement about love & romance. The champion's job was to guess whether the statement was true or false in order to capture that panelist. The challenger did the same with another panelist, and then the champion played the last panelist. While in the pilot since there were four panelists, both contestants played one more time. Incorrect answers gave the controlling panelist $100.
For the remainder of the game, the contestants took turns picking panelists whom they haven't owned with each mistake giving each chosen panelist an additional $100, which doubled to $200 if the entire panel was caught (originally it was always $200). After all three panelists were captured but no winner was crowned yet, the players then tried to steal each other's panelists until a winner was decided. Play continued until one player had captured all three panelists or if a total of ten questions (nine in case of the champion) were asked. The first player to capture the entire panel or the player with the most captures won the game and $1,000, and the panelist with the most money also won the game.
If the game ended in a tie, a tiebreaker question (always numerical) was asked to whichever side.
The hostess asked the question to the main contestants if they had the same number of captures. In a manner similar to Card Sharks, the champion guessed what the actual number was, while the challenger guessed whether the champion's answer was higher or lower than the actual answer. To win, the challenger's higher or lower answer had to be correct; but if the answer was the opposite or if the champion's answer was right on the nose, the champion won.
If two panelists were tied in money, they continued asking questions but to only the winning contestant until one of them fooled him/her first, at which point that panelist won an additional $100 and the game (the contestant received a $100 bonus for each correct answer in this case). If the max number of questions was already asked, the tied panelists would play the same question as the main contestants did. The panelist closer to the left gave a numerical answer while the other guessed if the actual answer was higher or lower. The winner of the question won the game.
If all three panelists were tied, they each wrote down their best guess to the tiebreaker question and the panelist with the closest estimate was declared the winner and received an additional $100.
Losing panelists still received $100 and remained on the panel for a maximum of five games, or until they made it to the bonus round. The winners of the game went on to play the bonus game called "The Chase Around the Daisy".
The Chase Around the Daisy (Bonus Round)Edit
The two winners stood on opposite petals of a giant daisy onstage; its petals were numbered 1-8. The winning contestant stood at petal #1, and the winning panelist stood at petal #6. The winning contestant had 50 seconds to catch the panelist by landing on the same petal as the panelist. S/he did that by answering true/false love & romance questions posed by host Shafer. Each correct answer moved the contestant one petal forward and earned $100, but each incorrect answer moved the panelist one petal forward.
The game stopped when time ran out (at which point the winning panelist won $100 from the winning contestant's $700 for each petal that separated them the long way around; this was later changed to both contestants winning nothing) or if the winning panelist captured the winning contestant (the other way around) via a string of wrong answers, thereby giving the panelist a trip to Hawaii (originally $1,400 in cash). If the winning contestant could successfully capture the winning panelist before either of these events happened, the winning contestant won a new car (originally the car and $700).
In the pilot, a loss meant the winning contestant won $100/correct answer, while a win meant that the winning panelist won $1,000/correct answer in addition to having the winning contestant win a car; also, the panelist could help the contestant in any way, but only the contestant's answers were accepted.
Win or lose, the panelist became the challenger in the next game. Players remained as contestants until they won the bonus round, or were eliminated.
Games usually straddled episodes, meaning time could run out in the middle of a game, and it would have to be completed on the next episode; however, the bonus round was played at the beginning of the show on only one episode.
Pilot announcer Jackson Beck is best known for his voiceover work in Paramount cartoons including voicing for Buzzy the Crow & Popeye's longtime rival Bluto. He later did announcing work for the 80s version of G.I.Joe.
The pilot was taped at the CBS Studios in New York, New York, while the series was taped in Canada.
The show itself was based on the Italian format that originally aired on Retequattro from 1983 until 1985 along with the two failed Alex Trebek pilots for ABC in 1984 from America as M'ama non M'ama ("Loves Me, Loves Me Not").